Dota 2 vs LOL, who has the better bots? Riot Games has made some changes to League of Legends with the intention of making bots behave more like real human opponents unlike Valve that has stopped working on the Dota 2 bots.
In a new developer blog post, design analyst RoamingNumeral said even high level players spend a lot of time practising against bots, and both co-op and PvP players asked for more "human"-like bots. Players requested less predictable bots that focus on last hits and combos rather than just "tougher" ones.
Examining bot behaviour, Riot found that bots didn't assess threat in the same way players do; they would run away from an enemy that has caused a lot of damage, even though that enemy would be vulnerable during cooldown timers. Riot has corrected this, but admits the system still isn't perfect - bots don't learn from experience or read tooltips, so they can't accurately predict how much damage a particular Champion might be capable off.
One thing Riot couldn't fix is a request to have bots do jungling and wall jumping, as players do, because bots don't really understand the concept of walls.
The developer hit a similar problem when trying to teach bots to dodge skill shots, since bots can't see these, either, but managed a workaround where bots tracks which way an opponent is facing and what skills they've used recently.
As well as these tweaks, Riot worked on giving bots better spell combos and item builds, giving them loadouts more in line with contemporary fashions.
Valve on the other hand has completely stopped working on the bots for Dota 2 even though the developmental forums has users complaining about bugs regarding bots.