Uncharted 4 Release Date: Naughty Dog Teases Fans With Possible Logo And Confirms Usage Of Fan Favorite Game ‘Last Of Us’ Dialogue System!

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Uncharted 4 Release Date: The next big thing to arrive on the PS4 will be Uncharted 4. Hints back in February that Uncharted 4 has been in development since the last three years. This game is a PlayStation exclusive title that is being developed at the moment and which is said to be optimizing the capabilities of the next gen console.

Fans don't have much idea as to what Uncharted 4 will be about. Naughty Dog went out and revealed some of the secrets and they said that it was down to fans of the game to find them.

So far, two biggest revelations are a YouTube video from RobinGaming pointed out that the secret is in the title of Uncharted 4. Fans of the series are getting ever closer to revealing the secrets.

If you take a look at the title you can see that the words are on a piece of art, with the number 4 attached to it. The logo is black and white in colours, this gives a hint that the image being cropped does happen to be an old one. There has already been one hint that Uncharted 4 will be set during the 1600s.

The other one is Naughty Dog is really clocking big time on the project. It is that the other recent fan favorite title, The Last of Us' dialog system is going to play a major helping hand in the development of Uncharted 4.

Naughty Dog Audio Programmer Jonathan Lanier was interviewed recently about the game where he discussed how the dialog system was very dear to them:

"The dialogue system in The Last Of Us is amazing, and (Dialogue Supervisor) James should get a lot of credit for working with (Lead Programmer) Jason Gregory on it. We never had anything remotely as good for the Uncharted series. The next Uncharted will benefit heavily from this."

"We used a psycho-acoustic technique to trick the listener. We created a separate reverb unit that had a very short delay on it, and dedicated it to dialogue in cases where characters were obstructed. We called it the "Dialogue Sweetener". This allowed us to create a tiny bit of reflection that was enough to trick your brain into thinking that the sound was bouncing around in the room. So if Ellie walks around a corner, you can still hear her as if she was close by."

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