'Final Fantasy 7' Remake Is Producer's Dream Come True; Explains Further Game's Episodic Treatment

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The director of "Final Fantasy 7," Yoshinori Kitase, has dished more details on the planned remake as and why they decided to give it an episodic treatment.

In a blog post on Square Enix website, Kitase wrote that with the "Final Fantasy 7" remake, they have now the opportunity to go beyond the story, experience and the universe "in ways we've always dreamed of - from the depths of Midgar to the skies above the Planet."

"The multi-part format enables us to expand the original story and turn it into an epic experience for fans and new gamers alike," he wrote.

He continued, "The biggest reason why we haven't done a remake until now is because it's a massive undertaking to reconstruct FINAL FANTASY VII from the ground up with the current technology. Producing a proper HD remake of FINAL FANTASY VII that maintains the same feeling of density of the original would result in a volume of content that couldn't possibly fit into one instalment."

The director added that they have been reading the comments of fans about the "Final Fantasy 7" remake being a multi-part series.

"If we were to try to fit everything from the original into one remake instalment, we would have to cut various parts and create a condensed version of FINAL FANTASY VII. We knew none of you would have wanted that," he explained.

"Going beyond the scale and depth of the world, narrative and gameplay from the original to deliver something that feels familiar yet new. As I said before, we like delivering surprises."

Sony has released new clip for the "Final Fantasy 7" remake during the PlayStation event last week, and the trailer showed real-time fighting instead of the turn-based fighting, said PC Mag.

"It's also the first time Sony mentioned the episodic aspect, noting in a press release that each episode will provide 'its own unique experience' into the game," it said.

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