One of the most popular game modders in recent history, Durante, has made a couple of Dark Souls 2 PC mods that adds in a couple of features that makes the game a visual powerhouse that blows away the PS3 and Xbox 360 version.
In an interview with PC Gamer, Durante introduced the "GeDoSaTo" for Dark Souls 2, which adds downsampling, the facility for future texture modification, more configurable in-game effects and post-processing options.
Downsampling involves rendering the game at a much higher resolution and then having your PC GPU rescale the image before presenting it to your monitor, which is desirable because it gives games a much cleaner image with less aliasing.
The most promising thing about "GeDoSaTo", though, is that it stands for "Generic DownSampling Tool". Durante is perhaps best-known for DSfix, but his tinkering extends beyond the borders of From Software's masterpiece and, as he explained on his blog recently, the vision for "GeDoSaTo" is that it will downsample any game.
"GeDoSaTo works by telling everyone who asks (generally, games and their configuration programs) that a given, configurable, arbitrary resolution is supported, and once that resolution is selected, it will actually use a different resolution in hardware, while pretending to use the other resolution to the software client," he wrote. "The final image is then downsampled (in a very high quality fashion) before being displayed on the screen."
The alpha version of "GeDoSaTo" is mostly aimed at Dark Souls 2 for now, then ("Downsampling and texture modification should also work in many other DirectX 9 games, but no guarantees for that"), but it will grow in features and function later on.
"GeDoSaTo" for Dark Souls 2 allows players to introduce things like less buggy ambient occlusion. What's more, it's all configurable in text files, so if you don't share Durante's preferences, you can define your own.
There's more to come from "GeDoSaTo" for Dark Souls 2, of course. So be ready.