Oculus Rift News: Oculus CEO Brendan Iribe spoke about the ambitious scheme during a session at the TechCrunch Disrupt NY 2014 conference.
Before it can happen, the executive said, Oculus needs to prove that virtual reality can support the kind of real interactions it's working towards - the "holy grail" of VR.
Obviously, such an enormous player base would require a much larger network than exists in the world today, he continued, but Facebook's acquisition of Oculus makes it that much more likely.
On that note, Iribe said that while Oculus is committed to games, moving beyond gaming to other applications will help VR become ubiquitous.
"Do you want to build a platform that has a billion users on it, or only 10, 20, or 50 million?" he said.
Oculus is in the headlines a lot lately thanks to Bethesda parent Zenimax's allegation that John Carmack made off with proprietary code.
In other news, Virtual reality headset maker OculusVR recently came under attack from game development company Zenimax Media, and now Oculus is hitting back. On Thursday, Zenimax accused Oculus of stealing core technology that made the Oculus Rift headset a reality. But on Monday Oculus responded saying the charges are nonsense.
"We are disappointed but not surprised by Zenimax's actions and we will prove that all of its claims are false," Oculus VR said in a statement via e-mail. Oculus also said "there is not a line of Zenimax code or any of its technology in any Oculus products."
Zenimax's core claim is that legendary game programmer John Carmack (pictured above) created code for Oculus while he was a Zenimax employee and then gave that Zenimax-owned intellectual property to Oculus VR. Carmack-known for his contributions to titles such as Wolfenstein 3D, Doom, and Quake-became chief technology officer for Oculus VR in August 2013 and officially resigned from Zenimax-owned id Software that November.
Carmack co-founded id in 1991 and remained at the company after Zenimax acquired it in 2009.