Reports on The Order 1886 release date is still pegged within the year, and the title remains exclusive to the PlayStation 4. Footage and screenshot leaks reveal snippets of actual gameplay since the teaser was released at E3 2013.
It is reported Ready at Dawn Studios is implementing a new anti-aliasing technique in the game's development. The company previously stated it is using the staple and costly solution (MSAA 4X).
Engine programmer Matt Pettineo blurted in a Tweet that they're taking it a notch higher, though, with temporal anti-aliasing: "You know you've been working on temporal AA too much when you start to see jittering in real life."
Developers have enough time to optimize the game's graphics engine, with The Order 1886 release date yet to be announced. A Twitch stream of the gameplay was recently released as sample, but with low resolution and with graphics that doesn't compare to the final version.
Aliasing is a flickering glitch during gameplay, especially when objects move at high speeds on screen. Temporal AA is an involved technique that resolves this problem in real-time.
If confirmed, Ready at Dawn is implementing a solution similar to Ubisoft's Watch_Dogs (for the PC). The developer optimized graphics for the platform with Nvidia TXAA cards, combining MSAA engines with Nvidia's temporal filters (dualshockers.com).
Ready at Dawn is denying reports that the game is being downgraded. An insider even affirms the contrary; "Anyway, you're just imagining this downgrade. Things are only getting better," according to user Arioch82, believed to be an Italian developer for the game (multiplayer.it)
The game is going through a lot of tweaks, and is presumably in the early stages of development. The Order 1886 release date may be announced at next month's E3 event.
Ready at Dawn may also preview other titles in the works, including plans to follow up on the God of War series, with a new title for the next generation of consoles.