The GTX 980 Ti release date has been allegedly leaked online before its reported planned announcement at GDC 2015 as the GTX 980 Ti release date has been set to June 2015 if the reports and rumors are to be believed.
Cyberland reported than an Nvidia employee allegedly revealed on his LinkedIn account that he worked on the development of the GTX 980 Ti and the employee reportedly revealed that the GTX 980 Ti release date was tentatively set on June 2015.
"Some dude who worked on the GTX 980 Ti posted on his LinkedIn account that it would be out this June. I know Nvidia is planning to announce the 980 Ti on GDC but this is something" as was said on the report.
Meanwhile, Nvidia has revealed their plans for GDC 2015 on their official website and they revealed that DX12, SLI technology and more are to be talked about on the event.
As was revealed on the official Nvidia website, Nvidia is going to showcase a lot of DirectX 12 technology using their GeForce graphics cards as during the event they would showcase:
- Precomputed realtime Global Illumination and Physically Based Rendering in Unity
- Sparse fluid simulation and hybrid ray-traced shadows for DirectX 11 & 12
- Advancements in tile-based compute rendering
Nvidia also revealed these tidbits about their GTX 900 series and SLI Technology presentations:
"NVIDIA's GeForce® GTXTM 900-series GPUs, powered by NVIDIA MaxwellTM architecture, are the most power-efficient graphics cards on the planet. But Maxwell is also a trove of new and exciting graphics features that can be used to implement effects and techniques not previously possible. In this talk, we'll discuss new functionality enabled by the Maxwell architecture, and examine practical ways to use those features" as was noted for the 900 series presentation.
Owners of PCs with NVIDIA® SLI® setups are your most influential and demanding end-users. This talk will introduce tools and techniques for analyzing SLI performance issues, the implementation choices that can lead to limited SLI scaling, and some alternative choices that will make your application more SLI-friendly. We'll also cover some of the more common sources of frame stutter and ways to detect and eliminate it to enable perfectly smooth gameplay" as was noted for SLI technology presentation."