'Deadly Profits' Patch 1.05 Changelog: AI Tweaks, Bug Fixes, Map Changes, Dungeon Change And More!

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Digital Homicide Studios has updated "Deadly Profits" and latest "Deadly Profits" patch introduce a lot of changes in the game.

As was stated by Digital Homicide Studios on the official Steam page of "Deadly Profits" a lot of new changes were made for the patch to make the game play better.

"This patch focuses on adding content. Health potion pickups have been added and the dungeon selection process has had a makeover including adding in a new random dungeon selection window with difficulty settings," wrote Digital Homicide Studios.

  • Monsters will now occasionally drop health pickups, these are glowing red vials with hearts emitting from them.
  • Upon picking up a health pickup, a sound will play and the health bar will glow red and emit hearts for a brief period.
  • Golem's and Imp pets will now follow and agro on monster's as intended
  • Gorgon's hit box has been fixed, she is now killable
  • Dungeon selection map has changed to campaign map
  • The campaign map will now show the current available dungeon and all previously completed dungeons, previously completed dungeons will glow green and be on fire. To attempt the current available dungeon simply click the play selected dungeon button.
  • Random dungeon option has been removed from the campaign map.
  • Random dungeon now has it's own window and selection screen. This is accessed via the new green portal in the homebase scene just above the map.
  • Random dungeon screen will now allow the player to choose from easy, normal, hard difficulty settings and begin their chosen dungeon via the play button.
  • The campaign is segmented into three tiers of monster types, levels 1-5 is the greenskin monster group, levels 6-10 is the mystical creature group, and 11-15 is the undead creature group.
  • The random dungeon option is different from campaign, it will generate a dungeon using all available monster's in the game.
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