Destiny Update 2015: Bungie Warns Players To Check Inventories When Using The 'Destiny' Companion App As The Developer Hints A New Fix For The Bug In The Making!

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Destiny

Looks like a good news for "Destiny" players as Bungie has revealed its plans for the upcoming update and also to fix a bug causing players to lose items while using the game's companion app.

Bungie has already released its plan for the upcoming 1.1.2 update in its recent blog update, clearly hinting it will come before the release of "House of Wolves" DLC.

According to International Business Times, players can expect a fix for the 4th Horseman, citing as how the patch notes weren't accurate with the rolled out updates. In addition, the stability of the weapon, rate of fire and the magazine size will be modified and corrected as per the patch notes.

A Bug In The Companion App Spotted

Bungie has given a word of caution to "Destiny" players who have been using the "Destiny" Companion App. Apparently, a new bug has been spotted, where players can lose the items that they are trying to move via the app.

According to GameSpot, the recent 1.1.1 update has now caused some side effects such as the surge in "WEASEL" errors. Although that issue has already been resolved, players will want to steer clear of losing items via app. The developer is still investigating the cause but to be on the safer side, Bungie recommends checking inventories and always exercising caution when using the app.

Boxing - The Secret To Making "Destiny" A Fluid Title

At GDC 2015, one interesting thing that was revealed is how the developer worked out the animation. According to senior animator David Helsby, using the camera smartly is one of the secrets to making a fluid title from a first-person perspective. The developer stated it depends on the way that the camera moves with the avatar.

Without throwing off gamers with motion sickness, Bungie turned to boxing in order to create the best animation from the first-person perspective.

According to Polygon, Helsby noted that the team studied how the boxer's head moves in reaction to the overall action and applied the same theory to "Destiny." This makes the boxing observation of the head leading the body, an important part of the way animations played out in the fan favorite game. Besides, the developer also matched the animation movements with the expansion of the field of view that "Destiny" players can see with their guardians.

This was achieved by moving the aim point from the usual center of the screen to a bit lower down, enabling it to create a more expansive view from the top and the sides. Apparently, this may be what contributed to how the world in "Destiny" felt so detailed as well as massive, a point that fans so far identified in the game.

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