"Tales of Maj'Eyal" was recently updated on Steam as the devs release the full changelog of the recent patch on the official Steam Page of the game.
New content AKA: that's awesome:
- Temporal Warden and Paradox Mage classes completely reworked. Check them out immediately!
- Chronomancy spells can no longer fail or backfire (anomalies still occur).
- Spellpower for Chronomancy spells is -50% at 0 Paradox to +50% at 600 Paradox.
- Above 600 Paradox (modified by your Willpower), major anomalies will occur. Paradox bar now reflects how close you are to that threshold.
- A new race was revealed, a fruit of a long-standing war. Check what contemporary documents in the old halfling ruins might say.
- Slasul is no longer a pushover. That naga got gainz! Of course Ukllmswwik matches his performance.
- Added a bunch of new unlockable splash screens.
- Several sweet new icons for your talents.
- Wyrmic talents are reorganized and provide passive benefits. It's a HUGE buff!
- Angolwen sports a new fountain.
UI changes AKA: My stuff is in all the wrong places:
- Several graphical effects now update more frequently.
- Several graphical effects are now sweet and awesome.
- Automatic Talent Use will now refuse to use talents which cooldown is lower than their use time, so you don't lock yourself out.
- Tiles will flip depending on where they last bumped. All hail the sprite flip!
- New UI option to display a grid over the map.
- Addon list now shows addon version.
- "Inspect creature" now displays creature's talents by categories.
- More artifacts are shown up on player doll. Do brag before those custom tile users!
- Game options are directly accessible from main menu now.
- Dragging hotkey icons shows the place they'll end up on. If the hotkey would be dropped, it's clearly visible now.
- ASCII mode will not show symbols upon symbols, only the top is seen (does not affect ASCII with background mode)
- Better artifact power use descriptions
- New gameplay option to auto-validate the default target; thus requiring only one keypress to fire a talent
- Highlighted a few special grids for escorts and slime tunnels.
- Rare mindstars now have description hints for their sets.
New mechanics AKA: I didn't know they changed it:
- Some talents have been assigned "fixed cooldowns". That means they're immune to cooldown reduction and some cooldown-reducing effects.
- Talents have been assigned speed (which you can override in addons). Acceptable speeds include "combat" (unarmed), "archery", "weapon", "mainhand", "offhand", "spell", "summon", "mind", "movement", and "standard" (1 turn).
- Player rank (elite) and insteadeath immunity is universal across all game modes now. Hard game modes weren't being made any harder by fractional stat points.
- Forced starting zones no longer have rare+ rank enemies.
- Levelup dialog now shows error messages as flyers above Category points, instead of modal dialogs.
- Items modified with talents can now be placed in Items Vault, but will lose their modified properties.
- Reload is no longer granted to anyone. You'll still have it if you had it. You still won't use it ever!
- Unstoppable is no longer Timeless. Neither is Draconic Will. They both are "other" effects which means that they cannot be stripped or affected.
- Exploration mode now allows full respec anywhere. And I do mean FULL respec, with no puny "3/4 points" limitation.
- Run/Rest now spots projectiles flying your way (but not your own, so beware!)
- Run/Rest also stops if you saw someone for the fraction of time as they escape your field of vision at the end of your turn.
- AI now only catches a glimpse of you through stealth, making them look in your general direction, not get a lock-on. This helps a bit.
- Detrimental traps now have flat 5% chance to not trigger if you're bad at disarming them.
- Dream Altar in a certain caldera no longer can kill you or do anything bad to you.
- Waking up from a bad dream makes you lose life over several turns, not instantly.
- On that note, Sleep no longer causes you to skip turns, yet you still cannot use anything but instant talents.
- You can no longer wield an item by replacing another item that provided necessary requirements for it.
- Sandworm Queen will now seek you out tirelessly if you are late to her lunch.
- Tooltip now have a significant delay on up/down scrolling. Sidebars in levelup screen, prodigy screen, and birth screen now bounce as tooltips do.
- Arcane Destruction (Arcane Blades) now actually scales and is not effectively a 1-point talent.
- Shade of Kor'Pul got some cover around it. Now you can retreat when you get frozen! Well, after you get frozen. If you're still alive.
- Shield Runes are now material level 2, down from 3.
- You are now correctly afflicted with Cursed Aura as long as you have Unnatural Body, without having to be Cursed or Doomed.
- Several glove egos have got disarm immunity on them. Keep that grip tight!
- Phase Door runes now additionally grant you buffs "on teleport" from your equipment (adding to its own bonuses).
- Debuffs to your powers can now not only cancel buffs out, but bring them below your baseline stats.
- Rest should wait for air if you're able to catch a breath. It also waits for detrimental effects' durations and item cooldowns.
- Summons now count their turns down once per game turn, not their own turn. Bloated oozes are more short-lived now, but no one liked them anyway.
- You can now teleport within vaults and out of vaults, just not change your current vault by teleporting.
- Lite "damage" now reduces the unlit value of grids with darkness if it can't remove them.
- Nerfed Aeryn, buffed Argoniel. Now Argoniel can eventually kill Aeryn if left completely alone.
- Elandar no longer ignores irresistible sun since Argoniel no longer has it
- The Crystal Focus can now be applied to shields (updates the special_combat fields appropriately).
- Out of Phase/Time Shield effect reductions can no longer stack to 100% and stack inverse-multiplicatively (50% + 50% = 75%).
- Reduced the number of mental effects the Wintertide Phial will remove.
- Penitence cures a more reasonable (fewer) number of diseases.
- Cursed Sentry now remembers your weapon choice (which you can alter with a separate talent), the object is automatically picked up, but it's got a power level limitation now. Also it levels up them stats and uses better ammo.
- Shop selling now rounds the whole stack price to 1 cent, rather than rounding up each object's price individually to 10 cents. Alchemists gems, no longer as shiny.