State Of Decay Lifeline DLC Release Date Set As Gameplay Videos Surface! Latest PC Steam Patch Fixes Bugs And Improves Framereate! Full Changelog Released!

Tags

The State of Decay Lifeline DLC release date has been set while the PAX east gameplay videos are now online!

According to the blog post at the Undead Labs website, the State of Decay Lifeline DLC release date will be on June 2014. If you want to know how the Lifeline DLC looks like then watch this video taken from the PAX east demo of the game.

Lifeline casts the player as a member of Greyhound One, a small platoon that's attempting to maintain order in the overrun city of Danforth. Unlike in State of Decay, you start out with plenty of rations and support from the larger military. But all of it dwindles over time in the face of the zombie outbreak: Your supplies gradually deteriorate, and resupplies from your group's commanders become more rare. That forces you and your comrades to head out of your base into town, in an attempt to rescue civilians and gather resources to fortify your defenses.

The Lifeline DLC for State of Decay isn't with us yet but there is a new patch for the PC on Steam this morning. The update brings fixes to game physics, a smoothed framerate, and zombies even prefer tasty NPCs. Yum!

The game should update on Steam adding the following changes.

Physics and Pathing

Made vehicles less flippy

Improved vehicle entry distances

Added a physics test when a vehicle flips to avoid throwing you out of the environment

Fixed glass failing to break properly

Fixed potential crash when zombies try to path outside of the playable area

Fixed zombies occasionally running in straight line towards target through collision

Fixed zombies getting stuck facing each other

Fixed dead zombies running in place

Reduced instances of zombies walking through doors

Radius is now proper on aggro range (fireworks, talking dolls, etc. now only pull nearby zombies)

Hordes no longer target buildings they can't infest

Changed the floor height on industrial warehouses to fix pathing

Shooting

Increased snap distance of all guns

Removed rotation spread penalty on all assault rifles and SMGs

Tuned aim friction

Graphics and Sound

Smoothed framerate

Increased range for the home base audio loading

Fixed base environment audio preload

Zombies and AI

Zombies prefer tasty NPCs (taunting, blazing, cowering NPCs)

Zombies prefer tasty targets (fireworks, talking dolls, etc. over echos and disturbances)

Cleaned up zombie distribution

Outposts and Resources

Corrected the daily resource calculations on asset page of journal

Capped the number of resources you can receive on subsequent offline days at 15

New outpost resource model

Each outpost costs 1 material for upkeep for the first day you're offline

All resource outpost types now correctly generate resources

If an outpost contains resources it generates 3 of that resource

Cleaning up Under the Hood

Fixed bug preventing the Steam leaderboard score from maintaining your highest scores

Retroactively award Breakdown achievements for unlocked characters

Implemented fix for crashes if an NPC is trying to enter a vehicle and you exit and continue

Fixed an issue with button substitutions

Changed main menu selection to support upcoming Lifeline DLC

Fixed world-reset issue when switching from the base game to Breakdown and vice versa

Join the Discussion

Latest Photo Slide Shows

Real Time Analytics