It didn't take such a long time for TheWorse to release the final Watch Dogs Mod! In his blog post on the Guru3d forum he said:
"This is going to be the last version. Maybe there will be updates available later, but tomorrow I'm going on vacation for 2 weeks. I hope you enjoy the game!"
Two versions are now available for download: the one with the MaLDo texture and the one without. The MaLDo Texture incorporates the Ultra textures fix developed by Crysis 2 modder MaLDo and VAA.
To install, follow these steps:
- Extract the patch.fat and patch.dat files;
- Drag them to the data_win64 folder, (Example: D:SteamSteamAppscommonWatch_Dogsdata_win64);
- Overwrite any files if necessary;
- Play.
P.S.: NOT necessary to delete GamerProfile.xml.
If not using version 0.97, here are some installation instructions for version 0.8:
- Download the file, decompress the rar in any folder you want.
- Open the config file located in "WDT_Data/config/WDTConfig.cfg
- Place your Game_Path For example Game_Path=C:Program Files (x86)SteamsteamappscommonWatch_Dogs
- Save the file and open the tool exe "WDTooL.exe"
- Select your settings and press the tick button to apply changes
- If something is stuck press the middle button to reset the settings
- If everything is ok a path.dat file will be created in your data_win64 folder
- Enjoy the game
For those who are still not aware of this mod, this version is inspired by E3 2012 graphics that are actually hidden in the game's PC build. Now, they have been unlocked by modder TheWorse, with high hopes of fully restoring the celebrated display of the open world action-adventure video game anytime soon.
First case scenario: Rain and reflections (Now rain is reacting to light more suitably)
TheWorse has tweaked several aspects of rain handling but as per Extreme Tech's review, the most noticeable improvement is the way reflections are improved. Look at the difference below. The first photo shows the default display while the latter one's modded:
Second case scenario: Light and shadows (Changes to the lighting system)
By adjusting the bloom levels, TheWorse has created a clearer shadow effect. Due to a more diffused pattern, items now appear more focused and defined.
Notice how the light touches the trees. To quote Extreme Tech's observations, "We don't see the same hard cutoffs between lighted areas and darker ones."
A complete list of changes made by TheWorse is presented by DSOG including the 3 principal cameras to choose from (close, normal, far), a more crowded street (civilians density changes), and stuttering improvements.
What does Ubisoft has to say regarding this discovery? PC Gamer cited a statement made by the developer's spokesperson posted on the Watch Dogs website: "The PC version does indeed contain some old, unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality."
He went on to emphasize the downside of enhancing the visuals: "Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game's visual fidelity in certain situations but also can have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable."
Extreme Tech presented a chart on their site that shows how the modded version is going to hit the performance harder on a modern GPU due to its outrageous memory footprint.
For the complete changelog of the final version, go here: Guru3D
Are you willing to try the Watch Dogs mod? Sound off in the comments section below!