Lara Croft And The Temple Of Osiris: Packed With Light Customization Elements And Loot Drops! Will Players Have A Great Experience In The Latest Tomb Raider Game?

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Hey Tom Raider avid fans, here's a year end recap of the Lara Croft and the Guardian of Light was such a extensive - isometric dungeon crawler that look familiar characters from The Tomb Raider series.

But bundled them into a Gauntle-esque title. Guardian of Light was well received by Critics because it offered something a bit different and had smart design elements to boot.

However, Crystal Dynamics has a sight to release entitled Lara Croft and the Temple of Osiris. This game is bigger, deeper, and goes four-player co-op instead of two-players. The game proves that sometimes a one-off success story is much more left without a continuation or sequel.

Lara Croft and the Temple of Osiris is by no means a misfire, solid co-op dungeon crawler with some mystique puzzle mechanics and inventive design. Doing the game so require braving about different tombs and each tomb has its own set of puzzles, program sections, and a babbling of enemies.

The Battle is generally pretty mindless and offers a bit in the way of challenge and adventure. It's only during the game's fistful of boss battles that players have to think strategically even most of fights are not inherently battle's attention.

Eventually, the process of clearing out a few enemies, solving the puzzle, and moving forward does get a little routine, but Temple of Osiris carries enough new atmosphere and slightly different puzzles to keep players moving forward. By the time a group of four has finished the game they likely not to go back. The singular elements are enjoyable so far enough the first time around, but they are nowhere mysterious enough to encourage to replay the game over and over.

Packed with the light customization elements and loot drops, Lara Croft and the Temple of Osiris is useful tomb crawling experience.

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