CES 2015 has been a "must watch" event for gamers and rightfully so as new updates about the No Man's Sky release date has been reportedly unveiled at the event.
Cyberland reported that Hello Games allegedly hinted that the No Man's Sky release date for the PS4 would be sometime this Fall 2015 and the PC release would follow after. Cyberland also reported that the beta for No Man's Sky could come for the PS4 and PC this summer 2015, but it would only be available for those who pre-order the game.
Meanwhile, Game Informer has a chat with Hello Games' managing director Sean Murray about No Man's Sky and how it's multiplayer would play out, given that players are given a galaxy sized map to roam around in.
The following is an excerpt of their interview:
Game Informer: Will your friends show up on the map?
Sean Murray: Yeah, but they will be a long way away. People keep asking us about multiplayer and I think when people see this they are going to fully realize what it means to be that far away from somebody else who's playing. And I know that that's a bit weird for people, but it's what's different about our game. And we want to embrace that. We don't want people just scouting off beside their friends. I actually want people to boot up the game and just think, “Isn't the universe huge? Who are we? What are we all doing here?”
People keep saying to us, “Yeah, but what if I knew where they were? Would I go there?” And it's like, yeah, but they are going to have to stay there for quite a while while you get over there. And then once you get over there you might land on the same planet and then you will say, “I'm on a planet the size of Earth and I am on a mountain. Where are you?” Which is, I know, a weird thing and it's a daunting thing.
Game Informer: It seems like it's a lot of work to incorporate multiplayer with a high chance that it won't even happen.
Sean Murray: The only answer that I can think of for this is a really technical one. If we were to make a game where we synchronized every player, what they were doing with every other player, then that would be impossible and no one has ever done that. What we can do is, like many games that you have at the moment, where you are flying around with an open lobby. People are coming into that lobby and leaving it – like if you play Watch Dogs or something like that. Effectively, we have players joining your discrete space. We're not trying to make an MMO where you can play with literally 60,000 people on screen. We handle the case like where other people can fly past in your game or that you can bump into other players in the game.
But that's okay for us because it will never happen. I guess the whole of the entire community could organize to go to one specific spot and then they would find that they weren't all there at the same time. That would be ridiculous.
Click here to read the rest of the interview.