It looks like gamers would have to wait a bit longer for the Metal Gear Solid 5: Phatom Pain release date as Hideo Kojima admits the game hasn't even finished the production of the game and they're having troubles finishing it.
Hideo Kojima has confirmed that the development for the "main part" of the Metal Gear Solid 5: Phantom Pain is just beginning.
Gamepur reported that play testing sessions are now underway at the Kojima Station and that Kojima himself admitted that they are finding trouble on how to balance the game at the moment.
"The phase of adjustment takes place before the phase of difficulty setting or debugging. Putting together all the elements based on the plan. Checking like is it alright? is it fun?or good in balance? and fix those is the most important phase for action game. It's close to editing phase in term of film making but for game development this is the beginning of the main part." Says Hideo Kojima.
The report also mentions that:
"Kojima also talked about how tutorials are difficult this time. In a linear game you would start the player in a small area and gradually expand what they can do, but you can't do that in open world stealth. Ideally the player can go wherever he wants and can discover things himself."
With the game not even in the bug fixing process, it's highly unlikely that the game would launch in Q1 of 2015 as what previous release date estimations claim.
Cyberland reported that the Metal Gear Solid 5: Phantom Pain release date would be announced at E3 2015 which means that a Fall 2015 launch for the game is very likely.