Oculus Rift Consumer Version Release Date Leaked Online By Retailers To Be On November 2015? OVR Confirms New Prototype Of The Oculus Rift And Gear VR To Be Showcased At GDC 2015!

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The Oculus Rift consumer version release date has been set to November 2015 according to retailers.

It has been reported by Cyberland that some Russian retailers have allegedly placed the Oculus Rift on their website and that it is supposed to be available this November 2015.

The Oculus Rift consumer version release date being set to November 2015 falls in line with reports that Oculus CEO, Brendan Iribe, reportedly telling the attendees of CES 2015 that they can expect to get their hands at the Oculus Rift this Fall 2015.

Oculus has also confirmed that more details about the Oculus Rift and Gear VR would be unveiled at GDC 2015.

In a statement posted their official website, Oculus said:

"We'll be at the Game Developers Conference (GDC) in San Francisco March 2-6, showing the latest prototypes of the Rift and Gear VR. We'll also be giving a series of talks on VR rendering, 3D spatialized audio, and the future of virtual reality."

In the meantime, here's what to expect on the Oculus Rift consumer version.

As was reported by the PC Advisor, "The consumer-oriented version of the Oculus Rift is in development and will feature at greater than 1080p low-persistence-of-vision OLED display. We hope to see wireless connectivity, although there is some debate on this point. Expect there to be 7in displays, with 24-bit colour depth."

"That 7in display will use stereoscopic 3D to mimic normal human vision. This means that the left eye sees extra space to the left and the right eye sees more to the right. This gives Oculus Rift a great field of view than previous VR headsets."

PC Advisor also notes that, "The Oculus Rift for developers weighs 379g. The headset also has a motion-tracking system that uses an external camera which tracks infrared dots located on the headset. The consumer Oculus Rift will include a 1000 Hz Adjacent Reality Tracker. This should reduce to almost nothing the sensation of lag in tracking. Oculus Rift uses a combination of 3-axis gyros, accelerometers, and magnetometers."

"Expect DVI and HDMI inputs. There's also a USB interface for sending tracking data, and a power adapter to connect the control box to a power outlet."

Meanwhile the price for the Oculus Rift consumer version, OVR co-founder Nate Mitchell said:

"We want to stay in that $200-$400 price range, that could slide in either direction depending on scale, pre-orders, the components we end up using, business negotiations."

"Whatever it is, it's going to be as cheap as possible," added co-founder Palmer Luckey. "That's really the goal."

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