A lot of people are having trouble with the Crota's End raid and rightfully so as the raids in Destiny are the hardest parts in the game. But don't worry as we got you covered on how to get the chests and how to finish each phase of the raid and easily beat Crota!
Here are a few videos to help get the most out of the Crota's End raid in the Dark Below DLC for Destiny:
And here's an in-depth run through of the Crota's End raid courtesy of SuperBish of Reddit: (Click Here for more tips and tricks from the Reddit thread)
Chest 1: Once you have dropped down into the darkness there is a chest that can either spawn left from the first light or directly left from where you drop in. There will be a path directly left that will take you too a set of doors, it should be in one of these rooms (chance of exotic). When you die - the chest will move. Video
Possible Chest 2: There is another chest in the running part. As you run up the first hill, and the next light is in the right, jump on the order on the left. There is a door down there that opens and has a chest.
The first section of the raid is a run and gun survival experiment with the Thrall. You and your fireteam need to make sure you are following the lights which are dotted throughout a route marked out for you. When in the darkness you will be marked and this will slow you down. This mark will stack with the amount of team members in the darkness and can be removed when you run into the light. These lights last for a short amount of time so DON'T run off ahead and leave your team mates behind. Stay together and run from light to light. be CAREFUL of pot holes on route which you can fall to your death in. when you reach the end of the lights there will be a platform that you must stay on to form a bridge. HOLD your ground here and once the bridge has formed you will receive you first loot.
If you stand near the lights too long, they blow up, if the blast doesn't kill you, it throws you very far, usually into the darkness or into 30 thralls. Best way is to have the team group, and try to get to the light at the same time, when it starts to change to a orange/yellow colour, run.
When you complete the first part of the raid and get the reward, don't wipe or leave, this is not the checkpoint.
NOTE: with the sword the combo of using RB/R1 , RB/R1 , and RT/R2 is the most effective or just using RT/R1 to kill the gatekeepers.
Part 2 of the raid involves getting the team across a bridge. There will be three platforms (2 annihilation totems and a centre platform) on each side of the bridge. To create the bridge the guardians must stand on the central platform. If no one is stood on this the bridge will disappear. Which ever side is activated in correspondence to the bridge, that is the side to have people stand on the annihilation totems to keep from wiping. If you see a Totem glowing red then you need to calm them by walking into the relevant platform area. the totems will continue to glow as long as a guardian is stood within the bridge spawning circle. guardians can calm the totems almost instantaneous.
You and your team will need to get the bridge formed as fast as possible while keeping an eye out for a sword bearer. when this mob spawns you need to kill him and he will drop a sword. someone will need to pick up the sword and cross the bridge. you can ONLY cross the bridge with a sword in hard else you will die. the sword is also on a timer and will vanish after a specific time (time) so the crossing needs to be swift. On the other side of the bridge there will be a gatekeeper which can only be damaged by the guardian with the sword. kill the gatekeeper and then hold off adds and keep the bridge open. this is then rinsed and repeated until all members are across. Titans with Saint of the 14 helms have a huge advantage and should go first as they can then place a bubble in the middle platform which will stun the gatekeeper long enough for the sword bearer crossing to kill the S.O.B
The next part of the raid involves clearing an area full of Knights, Shriekers and wizards. the area is symmetrical from where you come in dividing it into a left hand side and a right hand side. The guardians need to push their way into the area and watch out for Knights on the second level as well as on the ground floor. Behind where the guardians come in to this area on the left and right hand side there are two rooms on the second floor.
After starting the engagement, a Message will appear about the Deathsinger (wizard) starting Her song. From that point you have 2:30 until she starts the 30 sec kill timer. Sometimes guardians are able to kill a Wizard before she started the song, others it would be way sooner, so not sure exactly what the trigger is, but definitely way before the Shriekers. The whole encounter is maybe 3:30 before timer wipe.
Within these rooms the wizards and Shriekers are spawned from the get go, however the 2 wizards are behind an impassable (by guardians) barrier with the Deathsinger wizard. They will come out after the guardians get close enough and then fly around outside so everyone can take them down. An option is to have one guardian run in and "pull" them out while the rest stayed in the back of the area to snipe them. The Shriekers are there the whole time as well but can not be hurt until the corresponding (left/right) wizard is killed. After that, the barrier drops and you can finally hit the Deathsinger wizard. In her little area there are some ledges that can be reached that make taking her down while ignoring the Knights a breeze.
During forth part of the raid the guardians will now meet the final boss Crota!
The area which the guardians cleared in the last part of the raid now becomes the playground for the final boss fight. multiple adds will start spawning in and Crota will spawn in on the opposite ledge to the guardians. A permanent de-buff called 'presence of crota' will become active and the guardians will then need to look for the Sword bearer and the Chalice of Light. The Chalice can heal the guardian holding it and it can be shared between the guardians. The De-buff doesn't allow the guardians to heal so the Chalice is ONE of the only ways of healing within the group. sharing is caring when it can heal you so quickly!
When the group move into the arena a Sword bearer will spawn. when killed it will drop a sword which can be claimed by the guardians and will dissolve after 45 seconds.
When the sword is claimed, the guardians can then start damaging Crota. Crota has a shield and any weapon can take down his shield, but only the sword affects his health. When his shield drops he crouches and then regenerates shield after a few seconds. So it's important to time his shield dropping with the swordbearers approaching for MAXIMUM DAMAGE. The guardian with the sword can hit Crota and he will take damage. Becarefull when going up to attack Crota with the sword due to Knights pouring in from the left and right hand side. Other Guardians need to clean these out and protect their sword bearer. If other guardians shoot Crota in the faltered state (shield down) then he will raise back up quicker! (confirmation?). Ogre's will spawn in the middle and need to be dealt with quickly. their whispering eye damage is crazy!