Sunset Overdrive seems to be the most addictively, joyous and colorful fun shooters players could get their hands on. The game shares a feature with hip-hop in that it has cannabalised gleefully anything its creators look to have taken a shine to.
Sunset Overdrive free roaming parkour movement owes Infamous a debt of inspiration, but the player's capability to bounce, swing and grind by the environment is more evocative of Jet Set Radio or the Tony Hawk games at the earliest. Its instantly recalls of the weaponry, the Borderlands series and the rewards players for killing with central mechanic flair steals from Bulletstorm. The game takes all of these famous elements in wraps and gaming all in a colorful and joyous package.
The key strengths of the game are it moves away from the angst-ridden or po-faced, unlike most modern shooters. The game declines to take itself seriously. Gamers could almost hear creators laughing as the game set out its halt at Microsoft's keynote, while having fun at every single thing from COD series, cover-based shooters and even the notion that games of this ilk should the player have doubts whether they will win the game in the long run. For its first hands-on demo at E3, fittingly, Insomiac Games set all of the fairground action, with exploding roundabouts, stronger tests that called for rollercoaster and electricity with sentient carts that make the player run down.
It is easy to draw bead on target when on the run and the guns are easily collectible. The clip is action filled, supported in no small element that the player can make the action slow using the left trigger.
This review leaves Sunset Overdrive with some grins. The game's sense of immense fun and action is basically infectious. Defintely, the game is a lot of its best concepts form a ton of other games, and special features, which is fun enough. The game will be rebooted next year. The game was launched in Xbox a month ago.