'Dungeon Defenders II' Update: Latest Patch Adds Hard Mode, Player Kicking, New Weapons And More!

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'Dungeon Defenders II' has been updated on Steam and the full changelog has been revealed by Trendy Entertainment.

Hard Mode

Hard Mode increases lane pressure through increased raw power and speed on enemies. We tuned the experience around having a full Hero Deck and maximizing your use of multiple heroes. You can access Hard Mode on each map and on each playlist from the map selection screen.

  • Enemies on Hard Mode have higher base health and increased health gains per level.
  • Enemies also gain a small increase to move speed as they increase in levels.
  • Enemies with resistances have increased resistances in Hard Mode.
  • Stats and Special Stats on Hard Mode loot are 10% better than their Normal Mode counterparts.
  • Note: Hard Mode is meant to be an alternate progression through the game. Players who are currently maxed out will probably not struggle to complete it. There will be more content in the future to entertain endgame players. Please let us know how you feel about Hard Mode playing through it with a level 1 hero.

Player Kicking

  • Players can now remove AFK/toxic players from a match!
  • The Kick option is available on the Pause screen.
  • In public games, kicking requires a majority vote.
  • In private matches, the leader has free reign to kick players from a group.

Hero Deck Improvements + Powerleveling

  • Players no longer have to remove heroes from their deck if the hero does not meet the level requirements.
  • In a public match, players are unable to swap to heroes that are below the level requirement.
  • In a private match, players are able to swap to any hero, regardless of the level requirement. So you can now powerlevel your heroes in a private match!

Forge Updates + Select All Items

  • We've widened the Forge, allowing players to see more information and more bag slots at any given time.
  • Players are now able to select entire bags at a time, including the Temporary Item Box, which should make selling items much faster.
  • Updated bag sizes for standard (16 slots) and premium (32 slots) bags. Players will be able to purchase an additional 7th bag slot (up from 6).
  • New visual feedback on inventory icons makes it easier to see item rarities, selected items for selling, equippable/unequippable items and items that are currently selected for Item Enhancement.

New Legendary Weapons

  • Four new Legendary Weapons, one for each hero! Plus, a new Legendary Shield for the Squire!
  • The four previous gold Legendary Weapons received a makeover. All previously earned items should be updated to the new look.

New Enemy Death Animations

  • Enemies now die in hilarious new ways!

Bug Fixes

  • Remember that Incursion crash? Just like The American Dream, it's dead.
  • The Item Enhancement Wheel animations can be skipped. No more hourlong upgrading sessions!
  • Fixed issue where Special Enemies and mini-bosses were killed instantaneously with the frozen + shatter combo. RIP Frogres.
  • You can no longer be a jerk and build towers on the spawn points for all taverns.
  • The game will no longer crash when dragging an icon over a bag at the Change Bag Icon screen.
  • Clicking "Show Equippable" while attempting to change the bag icon will no longer crash the game.
  • Fixed the crash where looking at an icon for 10 seconds would crash the game.
  • We made that last one up, but the first two icon crashes were totally real.
  • Challenge categories are now unlocked in real-time instead of Hammer Time.
  • If a player loads in and meets requirements to have a Challenge unlocked, it will be unlocked. If a player loads in and fails the requirements, the player will be asked to hang head in shame.
  • Increased the elusiveness of the Secret Meeting space.
  • Increased player aggression by mentioning Secret Meetings without revealing its secrets.
  • Players can no longer use towers to escape certain maps or gain access to inaccessible areas. You. Yes, you. Stop doing that.
  • Moved a bench that was hindering melee combat by a few inches. Every inch counts, amirite?
  • Fixed a special case where the Witherbeast's debuff would augment the Boost Aura to make towers invincible. But it was cool while it lasted.
  • The Lightning Aura attack rate special stat is now working properly.
  • Somewhere in the world, Monk Master Junbao is smiling.
  • Readjusted the Balloon Unlock Long-Lasting Splash-n-Harm Incineration Trigger in the Blaze Balloon. It now activates properly if enemies are standing in the activation radius when the trap resets.
  • We greased up the Low River Path spawn point in Nimbus Reach, making enemies less likely to get stuck and considerably more delicious when cooked.
  • Despite how hilarious it was to see Wyverns fly into a window in Throne Room, losing a sub-objective will now open the proper air lane.
  • To cater to millennials' need for instant gratification, changing the premium bag icons now displays the new icon immediately.
  • Players can no longer place towers in inappropriate areas on certain maps. You know which ones. Wink.
  • There were a few maps that had issues with players and towers either clipping through or floating on certain locations in the level. If you can properly guess which ones we fixed, we'll give you a cookie.
  • Updated and addressed issues on multiple maps, but probably not the one you wanted us to fix.
  • The War Recruiter lost weight. Good for him.
  • Fixed green arrow appearing when entering tower sell mode on Dragonfall Sewers for fear of copyright infringement.
  • Fixed Wyverns getting stuck in spawner. Somewhere. We forget.
  • Fixed several issues relating to meshes and VFX, but this time, it's definitely the one you wanted us to fix.
  • Tightened up the environment traps on multiple levels, including Level Three.
  • Fixed Ogres getting stuck in lane spawners (25++). We mean it this time.
  • Fixed the Squire. He may no longer bear children.
  • Fixed the Squire not getting the damage or speed buff when using Provoke. Isom gained +5 Happy Points because of this, which is a stat we made up, but don't tell him because he gets these instead of a paycheck.
  • Fixed Wyvern intro video now plays. English skills reduced as a result.
  • Enemy death rate increased by 100% by fixing enemy spawns on certain maps.
  • Fixed players dragging items into the wrong slot by yelling at them and making them feel bad.
  • Fixed a number of bugs with Malthius and increased his capacity to love.
  • Fixed a number of improper text with stats.
  • Removed all mentions of the numbers sblevin and schfifty. Apparently, these aren't real numbers.
  • Fixed issues with the UI for the Tavernkeep Bug Reporting Form while appreciating the irony.
  • Ranged Goblins no longer slightly favor targeting heroes over defenses and cores. Lucky you.
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