'Fight The Dragon' Update: Latest Patch Adds New Gameplay Features, Bug Fixes, Performance Tweaks And More!

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"Fight the Dragon" has been recently updated and the devs released the full changelog on the official Steam page of the game.

1.0.7 (Build 7.0) Change List

New

  • Added a new DIfficulty System for customising play experience
  • Added new Snake enemy
  • ACK: Can now adjust scale and colour of many enemies
  • ACK: Can now mark an enemy to not receive a mutator (max of 5 per adventure)
  • ACK: Can now adjust whether an enemy drops just Loot, just Potions, both, or nothing
  • ACK: Added a new invisible NPC type (see above)


Changes/Improvements

  • Can now cancel attacks by blocking or dodge-rolling. Cancelling via a block costs 30 Stamina
  • Rebalanced loot distribution to be more balanced when selecting what type of item to drop
  • Gold drops now scale as you level up
  • Spiders will now stop shooting web once their target has been successfully "webbed"
  • Improved accuracy of first axe attack
  • Workshop item package and submit button now changes to "Update Package" when item has already been published before
  • Improved teleporter physics reliability when large groups of enemies move through teleporters
  • ACK: Logic Block delay timers can now go up to 20 minutes
  • ACK: Redesigned Enemy inspector to accommodate new features and break up controls into a smaller bit of UI
  • ACK: Saving an adventure now sets that adventure as the "Quick Load" adventure
  • ACK: Made pressure plates rotatable!


Fixes

  • Fixed Male and Female Black Rogue intro sound effects being switched
  • Fixed a physics quirk when standing on top of a book with a bridge on it
  • Fixed Tomes carrying their charge between adventures
  • Fixed character snapping towards mouse when attacking with keyboard (Enter by default)
  • Fixed not being able to delete character in character select panel with second controller
  • Fixed some lamps using an incorrect shader (they had a slight glow effect)
  • Fixed potential issue with saving & loading created Workshop items
  • Fixed on-screen controller help displaying to the left of center when looking at map in split-screen
  • Potentially fixed a lockup when pausing the game at the exact same time as the game ends
  • Fixed tutorial prompts in first two adventures not displaying correctly
  • Fixed loot shrine tier info displaying Bag Slots when a character already has 30 slots
  • Fixed phantom objects sometimes appearing in the item pickup UI
  • Improved climbing behaviour around many wall mounted/non-collision props
  • ACK: Stopped Comments and Reports listings in adventure details from scrolling when content fits the space
  • ACK: Fixed being able to place a Logic Block inside an Arch
  • ACK: Fixed a decal variant that was the wrong colour (ground glyph 3 - variant 5)
  • ACK: Fixed not being able to move wall decals up and down
  • ACK: Fixed teleporter connection lines not updating when a tile the teleporter is on is raised/lowered


Known Issues

  • Steam Overlay makes loading graphics disappear on OSX 10.10.2 builds :(
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