"Fight the Dragon" has been recently updated and the devs released the full changelog on the official Steam page of the game.
1.0.7 (Build 7.0) Change List
New
- Added a new DIfficulty System for customising play experience
- Added new Snake enemy
- ACK: Can now adjust scale and colour of many enemies
- ACK: Can now mark an enemy to not receive a mutator (max of 5 per adventure)
- ACK: Can now adjust whether an enemy drops just Loot, just Potions, both, or nothing
- ACK: Added a new invisible NPC type (see above)
Changes/Improvements
- Can now cancel attacks by blocking or dodge-rolling. Cancelling via a block costs 30 Stamina
- Rebalanced loot distribution to be more balanced when selecting what type of item to drop
- Gold drops now scale as you level up
- Spiders will now stop shooting web once their target has been successfully "webbed"
- Improved accuracy of first axe attack
- Workshop item package and submit button now changes to "Update Package" when item has already been published before
- Improved teleporter physics reliability when large groups of enemies move through teleporters
- ACK: Logic Block delay timers can now go up to 20 minutes
- ACK: Redesigned Enemy inspector to accommodate new features and break up controls into a smaller bit of UI
- ACK: Saving an adventure now sets that adventure as the "Quick Load" adventure
- ACK: Made pressure plates rotatable!
Fixes
- Fixed Male and Female Black Rogue intro sound effects being switched
- Fixed a physics quirk when standing on top of a book with a bridge on it
- Fixed Tomes carrying their charge between adventures
- Fixed character snapping towards mouse when attacking with keyboard (Enter by default)
- Fixed not being able to delete character in character select panel with second controller
- Fixed some lamps using an incorrect shader (they had a slight glow effect)
- Fixed potential issue with saving & loading created Workshop items
- Fixed on-screen controller help displaying to the left of center when looking at map in split-screen
- Potentially fixed a lockup when pausing the game at the exact same time as the game ends
- Fixed tutorial prompts in first two adventures not displaying correctly
- Fixed loot shrine tier info displaying Bag Slots when a character already has 30 slots
- Fixed phantom objects sometimes appearing in the item pickup UI
- Improved climbing behaviour around many wall mounted/non-collision props
- ACK: Stopped Comments and Reports listings in adventure details from scrolling when content fits the space
- ACK: Fixed being able to place a Logic Block inside an Arch
- ACK: Fixed a decal variant that was the wrong colour (ground glyph 3 - variant 5)
- ACK: Fixed not being able to move wall decals up and down
- ACK: Fixed teleporter connection lines not updating when a tile the teleporter is on is raised/lowered
Known Issues
- Steam Overlay makes loading graphics disappear on OSX 10.10.2 builds :(